![]() One-shot kills are commonplace, and respawn times are exceedingly long, and when you find yourself in the situation just mentioned, 2 minutes of gameplay can pass with no action whatsoever. Whether this is caused by lag, or the code, I’m not sure, but it is another annoyance that takes away the enjoyment of the game. Also, on many occasions I found myself face to face with an opponent, I would line up my shot perfectly, fire, and found that the bullet missed. There is no killcam either, so it’s also impossible for you to find out where your opponent is in order for you to change strategy. This would be acceptable if you didn’t then respawn in this same place again, and again, and again! On one period of gameplay this happened 5 times in a row. On multiple occasions, in different game modes, I respawned only to immediately get killed by an awaiting opponent. Gameplay wise it also feels dated and I would go as far as to say it feels somewhat unfinished. If this was released on 360 then you would think that it was graphically OK, if not a little brown in colour. So, how does Verdun perform, ignoring the aforementioned bugs? Graphically, Verdun’s look and feel lead me to believe that not much has changed from its initial development, as it looks and feels like a “last-gen” game. The second main bug is that of all character models turning either white or pink whilst in a multiplayer game, which kind of makes any kind of stealth or tactical play redundant as you can be seen from the other side of the map. Probably the most common is a server error when trying to join an online match, which on one occasion happened so often I abandoned my plans to play and moved onto another game. I have not taken these bugs into consideration for the review score, but it’s worth pointing out a couple of the scenarios that I found myself in. Unfortunately Verdun suffers from a number of bugs upon its launch and the developer has already stated its intention to patch with the next few weeks. Career points are also earned, giving you the ability to unlock weapons and equipment. In each battle you are part of a 4 man squad, and dependant on the type of squad, have different abilities and perks, and use different tactics. The goal is to capture the enemy’s HQ sector in order to win the game. Both sides attack and counter-attack each other in turn, so you need to defend each captured sector of trenches. Each side fights over a turn-based frontline map that consists of multiple sectors that can be captured by either side. ![]() In this, players can choose to join one of the two historic sides of World War I. Players can earn experience and Career Points by killing other players, and the Career Points can be used to level up rifles and unlock attachments.įrontlines, as mentioned previously, is probably the most interesting of the 4 game modes. This game mode rewards you for good marksmanship and tactical play. In Rifle Deathmatch, players fight in a free for all battle, armed only with only a rifle. Squad Defense is also available as a single player game mode. Squad Defense is a mode where players fight off endless waves of attacks by AI controlled soldiers in one of the 12, 4-man squads. This game mode also contains special weapons and maps. The goal of the game is to diminish the opposing side’s tickets before losing all the tickets on your side. Every time a player is killed and respawns, a ticket is deducted from the side he belongs to. These represent the amount of lives that each side has. In Attrition each team starts with a number of tickets. I will leave Frontlines until last as this is probably the game mode that will provide the most longevity. There are 4 multiplayer modes, Frontlines, Rifle Deathmatch, Attrition and Squad Defence. So, let’s dive in and talk about what Verdun has to offer. Verdun was originally released on Steam in 2015, after 18 months in early access, and PS4 in 2016, so any inspiration would have come from EA. Verdun is a multiplayer WW1 shooter from M2H and Blackmill Games, which is obviously going to earn it comparisons with Battlefield 1, which is probably unfair, as Verdun was developed by a small team and retails for £15, whilst BF1 is a triple AAA, high budget production. I’d envisaged ways to describe how wonderful, amazing, beautiful and entertaining a game is, and also how I could have one of my famous rants about how god damn awful a game is, but somewhere in the middle? To be honest, the word “meh” springs to mind. Here I sit, ready to write my first ever “proper” game review and I face a bit of personal dilemma.
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